Version 1.1 · in development

Choose your courier

Eight mechanical couriers planned for VELTRAIL 1.1, one ability each. None of them is in the game yet.

Use the arrow keys to move between couriers.

Spark

Intercept and escort

Ability · passive

Second dash

A second dash charge. There is no extra button — the charges simply come back one at a time.

  • In development
  • Planned: team matches + expedition
  • Built on the 1.0 module · Pulse Step
Open the dossier
Concept art of Spark: an orange sphere with a short spiked crown, a glass ring on brass clamps and a black screen face, standing on an ivory pedestal.
Concept art

No courier chosen yet

A website preference, saved only in this browser. It is not a purchase and unlocks nothing in the game.

02 / How the heroes are planned

Three modulesbecome three heroes

Version 1.0 has no heroes. Every player drives the same courier in team colours — amber ▲ or azure ● — and picks one of three modules before a match. In 1.1 those modules are planned to become the first three heroes, rules unchanged.

  1. In 1.0 today, the module Pulse Step, Intercept and escort
    SparkSecond dash
  2. In 1.0 today, the module Jumper, Quick repair
    RivetSeam
  3. In 1.0 today, the module Insulator, Route defence
    BastionBrace

And five new ones

Magnet, Echo, Spool, Reson and Lens are planned for the solo expedition only. Their abilities are still being reworked, so this site describes the ideas and publishes no numbers for them.

What stays the same

In the plan, every hero shares the same base stats: speed, stability, pulse damage, carry capacity and hitbox. Abilities differ; power does not.

What is not decided

How heroes will be unlocked is not final, and there is no release date for 1.1. Nothing on this site is for sale.

Applies to version 1.1plans for a version in development — details may changeUpdated:

03 / Side by side

Compare two couriers

Silhouette, role, ability, limit and status — no made-up power scores. Every courier is planned with the same base stats.

Concept art of Spark: an orange sphere with a short spiked crown, a glass ring on brass clamps and a black screen face, standing on an ivory pedestal.
Concept art

Spark

Role
Intercept and escort
Ability
Second dash, passiveA second dash charge. There is no extra button — the charges simply come back one at a time.
Limit
No invulnerability; no crossing walls or gaps.
Status
In developmentPlanned: team matches + expedition
In 1.0 today
as the module Pulse Step
Dossier: Spark
Concept art of Magnet: a plum U-shaped magnet head with a small screen face and cyan eyes, chunky fists, on an ivory pedestal.
Concept art

Magnet

Role
Spark collector
Ability
PullPulls loose sparks lying nearby towards Magnet.
Limit
Loose sparks only — not carried ones, not pulses on rails.
Status
In developmentPlanned: solo expedition only
In 1.0 today
not in the game
Dossier: Magnet

04 / Courier card

Make a courier card

Pick a courier and a call sign. The card is drawn right here in your browser — nothing is uploaded, and the call sign is never sent anywhere.

Courier

Up to 16 characters: Latin or Cyrillic letters, digits, spaces and hyphens. Optional.

Drawing the card…

The PNG is made on your device. It shows concept art and a courier planned for version 1.1 — not something you own in the game.

Heroes are planned for 1.1.The courier is ready in 1.0.

VELTRAIL 1.0 is a finished 3 vs 3 team game for iPhone and iPad: the team-coloured courier, three modules, three arenas.

Submitted to the App Store — waiting for Apple’s review

In-game screenshot of the VELTRAIL main menu: an orange courier with a ring on a round pedestal, and menu buttons Play online, Practice with bots, Tutorial, Challenges and Appearance.
In-game screenshot · development build of 3 Oct 2026 (before 1.0.0)The main menu: the courier on its pedestal, next to “Play online” and “Practice with bots”. This is the character you play in version 1.0.