VELTRAIL 1.0 · The game

Lay the path. Intercept the pulse. Light up the arena.

VELTRAIL is a team game for iPhone and iPad: three couriers against three. You lay rails just by moving, send pulses of energy from your generator to the receiver — and cut the rival route before their pulses get through.

Coming to iPhone & iPadWhere to play
Recorded in the gameCoil Garden, round 1. Amber and azure rail networks fight for the central receiver: rails are cut, pulses arrive, sparks are carried in by hand.Version 1.0 code, rendered on a Mac · touch interface · all six couriers are bots · no sound
two teams of couriers
3 vs 3
three rounds per match
3 × 45 s
146 s of play, without overtime
≈ 2½ min
more points wins
1 pulse = 1 point

01 / The loop

Every move leaves a rail

There is no build menu. You skate, the rail follows, and the network you draw decides who scores. Six ideas are all you need.

  1. Ride — the rail follows

    Laying is on from the start, so wherever your courier skates, a rail appears behind it. New rail costs resource — 1 per metre from a reserve of 100 that refills while you’re not spending. A rail you stop riding over fades after 30 seconds.

    Connect the generator to the receiver

    Each team has its own generator. The arena has three receivers, and one of them is active each round. When your rails link the two, the generator sends a pulse every 3 seconds. It rides the shortest powered path by itself at 8 m/s — and every pulse that arrives is a point.

    Amber and azure rail networks meet at a raised receiver on Coil Garden; score 6 to 10, messages “Opponents delivered” and “Delivered! +1”.In-game screenshot
    Coil Garden, round 2: both networks reach the raised receiver. “Opponents delivered”, then “Delivered! +1” — 6 : 10.iPhone 17 Pro Max · development build, 3 Oct 2026 · bots
  2. Cut their route

    Your pulse tool breaks enemy rails up to 6 m away. A pulse on a broken rail drops out as a spark. Rails of different teams never join, even where they cross — to get through, you cut.

    Tutorial step 5 of 7, “Break the enemy rail”: a straight amber rail leads to a receiver ringed by white guard markers.In-game screenshot
    Tutorial, step 5 of 7: “Break the enemy rail”. The card adds that rails right at the receiver are protected.iPhone 17 Pro Max · development build, 3 Oct 2026 · scripted tutorial run
  3. Carry sparks by hand

    Anyone can pick up a spark — just touch it. Stay inside the active receiver’s ring for 0.4 s to deliver it. Deliver the other team’s spark and it is an interception: the point is yours.

    An amber courier carries a spark along its team’s rails on Coil Garden; the message reads “You have the spark · 10s left — Stay in the receiver”.In-game screenshot
    Coil Garden, round 1: the courier has picked up a spark and heads for the receiver, 11 m away — “You have the spark · 10s left”.iPhone 17 Pro Max · development build, 3 Oct 2026 · bots
  4. The receiver guard

    Rails of both teams within 1.6 m of the active receiver can’t be broken. Nobody wins by camping at the door — the fight happens on the approach.

    Power opens bridges

    Bring a powered rail to a bridge terminal and the bridge opens — for everyone, rivals included. If the power is lost, it warns for 3 seconds, then closes.

    Diagram: a rail from the generator to the active receiver. The last 1.6 metres around the receiver are protected; the rail can be cut on the approach.
    Diagram · drawn for the website

Small rules that matter

  • On your own powered rail you ride about a third faster. Enemy and unpowered rails give no boost.
  • Rails are not walls and do no damage.
  • Three hits overload a courier: it drops any spark and returns to its start after 3 s. Nobody scores for it.
  • Inside your own start zone you can’t be hit, and your own rails there can’t be broken.

02 / The match

Three rounds. Forty-five seconds each.

Two teams of three couriers. The team with more points after three rounds wins. Between rounds the field resets: pulses and sparks in transit vanish, rails and bridges disappear, the score stays — and the next receiver lights up. The order of receivers is shown before the match.

A tie goes to overtime on the central receiver: up to 20 seconds, and the first delivery wins. Simultaneous deliveries — or none — make it a draw.

Match timeline: 3-second countdown, then three rounds of 45 seconds with 4-second breaks; overtime of up to 20 seconds only after a tie.

Two colours, two shapes

Team colour always comes with a shape, so the sides stay readable without relying on colour alone.

Amber3 couriers
Azure3 couriers

03 / Modules

Pick a module, not a power-up

Before the match you choose one of three modules. All three are available from the start. A module sets your role, but everyone can build, repair and intercept — speed, resource and power are the same for all.

Applies to version 1.0describes the current gameUpdated:
  • Escort and intercept

    Pulse Step

    A second dash charge. Each dash covers about 3 m; charges recover one at a time.

    • 2 dash charges
    • 4 s per charge
  • Route defence

    Insulator

    Shields one of your rail segments from breaking — every cut in that window bounces off.

    • 3 s shield
    • 12 s cooldown
    • reach 6 m
  • Quick repair

    Jumper

    Restores a recently broken section of your network for a few seconds. Ride over it with laying on and it becomes a normal rail again.

    • up to 4 m
    • 4 s
    • 12 s cooldown

These rules reflect the first balance pass for version 1.0 and may change in a later update.

04 / Controls

Two thumbs. A camera that never turns.

VELTRAIL 1.0 is played with touch, in landscape. The camera looks down at a fixed angle and never rotates, so north is always north.

Move
Left half of the screen — a floating stick wherever your thumb lands.
Pulse tool
Right half — drag to aim, release to fire. A short tap fires towards the suggested target. Slide back to the start to cancel at no cost.
Dash & Module
Two buttons in the bottom-right corner.
Rail on / off
A small toggle at the bottom centre. Laying is on by default.
Diagram of the touch layout on a phone held sideways: move on the left half, aim and fire on the right half, Dash and Module buttons bottom right, rail toggle bottom centre, pause top left.
Diagram · drawn for the website

Make it fit your hands

  • Left-handed (mirrored) layout
  • Control size and opacity
  • Aim sensitivity
  • Aim assist: off, light or standard
  • Vibration
  • Reduced motion
  • Frame rate 120 or 60 Hz

05 / Ways to play

Offline, online, or still learning

On this device

Practice with bots

An offline 3 vs 3: you and five bots — two on your team, three against you. No connection needed. Pick the arena, your side and the bot difficulty.

  1. EasyBots react slower and make more mistakes.
  2. NormalBalanced bots for a regular game.
  3. HardQuick reactions and longer planning. Same rules as you.

Harder bots only think faster. They never get more speed, resource or power than you.

Online

Quick match or a private room

Quick match finds players for you. Or create a room, share its code with friends, and the host starts when everyone is ready. Empty slots can be filled by bots, and bots are always labelled BOT — they are never passed off as people.

  • One official server, in Frankfurt (Germany)
  • No account, no sign-in, no chat
  • Lost connection? Rejoin within 20 s

Learn it, then sharpen it

The VELTRAIL main menu: Play online, Practice with bots, Tutorial, Challenges, Appearance, Settings, Profile, Credits, and the orange courier on a pedestal.In-game screenshot
The main menu of the game, with the courier on its pedestal.iPhone 17 Pro Max · development build, 3 Oct 2026

Tutorial

7 short steps, one idea each:

  1. Ride to the glowing pad
  2. Lay a rail from your generator
  3. Connect the rail to the receiver
  4. Ride along your powered rail
  5. Break the enemy rail
  6. Grab the spark and deliver it
  7. Power the bridge and cross it

Challenges

6 short solo drills built on the real game systems:

  • Short delivery
  • Backup route
  • Repair
  • Interception
  • Bridge
  • All together

Key-moment replay

After a match, “Watch the key moment” shows the moment that decided it — an interception and delivery, a rescued spark, a last-second or overtime delivery. It appears only when the match had such a moment.

Appearance

Cosmetic items unlock as you level up by playing; some can be unlocked earlier by watching a rewarded ad. Appearance never changes speed, size or how visible your signals are.

06 / Arenas

Three arenas, three ways to fight

Each arena has its own routes, levels and bridges. The receiver order is fixed per arena and shown before the match.

An amber courier crosses an open bridge over a pond on Coil Garden; an amber rail runs to the bridge terminal.In-game screenshot

Coil Garden

An open arena: central receiver, two flank routes and a bridge.

Ponds, coil towers and the bridge shortcut.

iPhone 17 Pro Max · development build, 3 Oct 2026 · bots

Weaving Yard: grey walls and ramps split the tiled floor; amber and azure rails close in on the receiver; messages “Enemy path cut” and “Delivered! +1”.In-game screenshot

Weaving Yard

Levels and ramps: routes cross over each other without connecting.

No bridges here — rails on an upper deck are out of reach from the ground.

Version 1.0 code, rendered on a Mac · touch interface · bots

Couriers of both teams crowd the guarded receiver on Cloud Wharf, a platform above the clouds; the message reads “Opponents intercepted”.In-game screenshot

Cloud Wharf

Two bridges and an always-open safe route.

Quays over the cloud sea; the bridges are faster, the ring is safer.

iPhone 17 Pro Max · development build, 3 Oct 2026 · bots

07 / Straight answers

What to know before you play

Price
Free to download. Version 1.0 has no in-app purchases.
Ads
The game is paid for by ads (Google AdMob): banners on menu screens, occasional full-screen ads between matches or when you open the game, and rewarded ads you can choose to watch. No ads during a match or a pause, in the tutorial, challenges or replays, on the results screen, or on the way to a rematch.
Account
None. No sign-in and no chat. Your profile, progress and settings stay on your device.
Player names
Up to 16 characters, checked on the device and on the server. You can report a name (it opens an e-mail to the developer) or block it — then it is hidden on your device.
Languages
English and Russian.
Age rating
9+ (the rating submitted to the App Store). The store page will show the final rating.

Finished — now waiting for Apple’s review

See the release status for every platform, or read the full rules of the team match.