Journal
Development diary
What happened, when, and in which version — every post is tied to a real date in the project’s history.
- Version 1.0 In the game
- describes the game as submitted to the App Store
- Version 1.1 Planned
- plans for a version in development — nothing here is in the game yet
Dates are the dates of the milestones. The journal opened on 7 October 2026, and every entry so far was posted that day.
8 entriesFrom the first line of code to the App Store
Latest
VELTRAIL 1.0 submitted to the App Store
The first version is finished and waiting for Apple’s review. It will be released automatically once it is approved.
Read the entryEarlier entries
- Milestone:Version 1.1 Planned
Next: heroes and Endless Flow
Version 1.1 is in development: eight couriers with one ability each and a solo expedition across the islands. None of it is in the game yet.
- Milestone:Version 1.0 In the game
Online matches have a home
The public game server for VELTRAIL 1.0 went online in Frankfurt and is ready for launch, with name rules, reporting and blocking.
- Milestone:Version 1.0 In the game
The game meets a real iPhone
Two days in, a signed build ran on an iPhone for the first time. The next morning the game learned 120 Hz, and on 3 October a stress test held it.
- Milestone:Version 1.0 In the game
Why rails at the receiver can’t be cut
A design decision that came out of bot test runs: a small protected zone around the active receiver.
- Milestone:Version 1.0 In the game
The first full 3 vs 3 match
The morning after the first line of code, a whole match ran from countdown to results — every courier driven by the computer.
- Milestone:Version 1.0 In the game
Day one: an idea and a working core
One document described the game. By the end of the same evening, rails, pulses, sparks and bridges worked in code.
New entries appear when something real happens: a release, an update, a decision.







