Mode · version 1.1
Endless Flow — a solo expedition
Planned for version 1.1: you alone, sector after sector, bringing power back to a darkened archipelago. Nothing on this page is in the current game yet — and details will change while it is being built.
01 / The loop
One sector at a time
The expedition is built on the same rails, pulses and sparks as the team match — only the opponent is the archipelago itself.
Choose a hero
One courier with one ability — from the heroes planned for 1.1.
Enter a sector
Each sector has one main task, sometimes with an optional extra goal.
Deliver or defend
Connect the generator to the target and deliver pulses — or keep a turbine powered while machines cut your network.
Pick 1 of 3 upgrades
Each upgrade lasts until the end of the run.
A checkpoint every five sectors
A safe stop: carry on, or end the run and keep what you earned.
There is no last sector. Sectors are assembled from hand-made, tested layouts — not random geometry.
The first planned machine is the Cutter: it walks up to a powered rail and cuts it after a visible wind-up. No enemy appears without warning next to you or on the target you protect.
02 / Biomes
Three biomes on the way
Concept art shows the mood we are aiming for. The expedition will use the match camera, looking down at the field — so in the game it will look like the arena, not like these paintings.
Concept art
Concept art
Concept art
03 / Between runs
What stays with you
Parts
The one planned currency. Earned only in the expedition, from finished sectors and checkpoints — never sold.
Workshop
Spend Parts on upgrades that work only in the expedition. They have no effect in team matches.
A living base
Your base lights up by itself as you reach checkpoints — a beacon, then the workshop, then more. No building, no waiting timers.
Records
Kept on your device. No leaderboards.
04 / Not decided yet
What we don’t know yet
Rather than guess, here is what is still open. When these questions are answered, this page will be updated.
- A release date. Version 1.1 has none, and we won’t show a countdown.
- How long a sector takes. It will be measured in playtests first.
- Every number of the economy — how many Parts things give or cost.
- Whether there will be purchases in 1.1. There are none in the first stage.
- The full list of upgrades, enemies and sector tasks beyond the first ones.
- Which heroes are available in the expedition and how you unlock them.
- What happens when you lose a sector. The current plan: the run ends, and the Parts you earned stay.
- The final name of the mode: “Endless Flow” is a working name, and in the game’s design document the mode is called “Expedition”.
Until then: the team match
Everything the expedition is built on — rails, pulses, sparks, bridges — is already in VELTRAIL 1.0.